Teams Glued – Team building programme

Reduce conflict in your teams by helping them learn how to flex their behaviours. Teams Glued is a team building programme.

The objectives of Teams Glued is to help address a number of key issues that organisations face today:

  • The Chartered Institute of Professional Development calculates that employers lose £1,000 per head, per year on conflict. The UCC aims to reduce conflict, encourage harmony and collaboration, thereby increasing productivity and innovation.
  • The Ebbinghause ‘Forgetting Curve’ shows that 70% of conventional training is lost within 24 hours. Teams Glued turns conventional classroom training and paper-based psychometrics into an active, interactive, trial and error approach to learning. All of which have been shown to improve the retention and application of learning.
  • A Just Eat for Business investigation found that 82% of UK employees wanted more team building events and yet a YouGov survey showed 49% of respondents did not believe team building events helped teams work better together. Teams Glued brings together a VR escape room experience with personality and behaviourial preferences to enable individual and collective self-realisation. In parallel participants are given evidence and practice that they can choose the behaviours they adopt to benefit the teams, circumstances and outcomes they are involved with.

Teams Glued brings together a VR escape room experience and psychometrics to enable individual and collective self-realisation. In parallel participants are given evidence and practice that they can choose the behaviours they adopt to benefit the teams, circumstances and outcomes they are involved with.

 

Teams are pitted against each other to see how quickly or how often they can escape from a VR challenge (for instance as the occupant of a spaceship hurtling towards a black hole).

Teams are briefed on a personality and behaviourial preferences model (similar to DiSC or Insights) and invited to choose which is their inclination. The teams are then formed randomly from four different behavioural styles, either on a mixed or matched basis. They are then invited to reflect on the style they have chosen and consider how they are likely to perform in the team, and whether choosing to act in a different style might be more beneficial to success for the team.

A time limit is set, and the teams are invited to engage, under facilitation, with the challenge. Each team is given
a VR headset, a decoding manual and a number of roles to fulfil.

On completion the teams are asked to nominate a spokesperson, and then individually and collectively reflect on their performance. Whether they had trialled alternative styles, other people’s styles and the impact on the outcome. The spokesperson feeds back to the room and the observations are recorded.

The observations are used to write a survey to be sent to the participants a week after the event to collect feedback on how the experience has landed in the workplace.

Ongoing research can also be put in place, at an extra cost, to provide more evidence of the effectiveness of the initiative.

Case Studies: the impact of Teams Glued

News from Team Glued

Vintage illustration of a stern man in a military hat pointing forward, with bold text: “Conflict is costing you £1,000 per employee per year.” Highlights the importance of team building. Logos for Coventry University and Rivendell are shown.
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